The following are distinct event outlines that can be reserved through the 5th (Dis)Appearance Lab. Contact us with concrete ideas for a location, date, and intended audience to stage a unique occasion in your global city.

Event Option 1


Description: Uncovers the counter-history of rebel princes and deviant aristocracy who sabotaged their own riches to seek new forms of power.

INCINERATION. The Emperor Who Burned Down The Capital
SABOTAGE. The Prince Who Joined The Rebels
RENUNCIATION. The Aristocrat Who Disowned His Title
ESCAPE. The King Who Built Castles In The Mountains
CONSPIRACY. The Queen Who Protected The Dark Monk
MADNESS. The Marquise In the Asylum
MARTYRDOM. The Doctor Who Became A Revolutionary
IRRADIATION. The Heiress Who Became An Extremist
SECRECY. The Writer Who Led The Militia
ABJECTION. The Intellectual Among the Addicts
FANATICISM. The Hero In The Folds Of The Cult
TREASON. The Prophet Who Led The Slaves
ABANDONMENT. The Mystics Who Rejected Their God
PARANOIA. The Judge Who Talked To Demons
MANIA. The Officer Lost To The Desert
WASTE. The Philosopher Who Squandered His Fortune
MASOCHISM. The Artist Who Willed Starvation
ANNIHILATION. The Master Who Destroyed Mastery


Event Option 2

Return, Again


Description: Explores various ways in which things and beings return, at once staying the same (“the sun always rises”) while also changing irreversibly (“going too far”).

FULL MOON. The Werewolf
NIGHTMARE. The Insomniac
TIDES/WINDS. The Stowaway, The Sailor
THE SACRED. The Prophet, The Redeemer
THE CURSE. The Enemy
THE BANISHED. The Exile, The Traitor
THE ANCIENT. The Idol, The Talisman
THE TEXT. The Messenger
THE THREAT. The Extortionist
THE DEAD. The Martyr, The Apparition
DESIRE. The Stalker
PAIN. The Virus
GLORY. The Fighter


Event Option 3



Description: Tracks the transformative force of the “emblem” as it alters the identity of the wearer (lending courage, desire, or rage). The clothing and icons of war, beauty, and the masquerade. Becoming-unstoppable; becoming-otherworldly.

CONCEALMENT. Masks, Scarves
ALLEGIANCE. Uniforms, Robes
HONOR. Scars, Tattoos
EXCESS. Feathers, Flowers
AUTHORITY. Crowns, Animal Hides
FORTUNE. Amulets, Gemstones
BLOODLINES. Crests, Totems